Though some of the puzzle solutions can be a bit hit and miss in their execution and consistency, overall the game provived another tight and satisfying puzzle experience. In the end, both the water physics and the game's new look do a lot to make Feed Me Oil 2 feel fresh. The monstrous cartoony animals that previously had to be fed are gone, replaced by a collection of charming Pythonesque steampunk creatures. While new puzzles may prove to be the draw for series fans, the most striking change to the original comes in the form of its aesthetic. This mechanic is instantly understandable, but is the source of a great deal of head-scratching in later levels. It's the same in Feed Me Oil 2, with water effectively reversing the in-game gravity. In real life, oil released into water immediately fights its way to the surface. Much of this will feel more than a little familiar to fans of the first game, but it's Feed Me Oil 2's water element which flips the script. Feed Me Street Food And Tell Me Im Pretty PNG Sublimation Design, Western PNG, Serape Pattern, Leopard Pattern,Instant Download, Png File. This occurs quite slowly at first, with the game gradually introducing more challenging routes to the target, before throwing in switches, gates, and even filters to navigate. It doesn't take long for the complexity of the levels to build, however. By placing items such as small walls and pumps around the stage, you can propel the oil from point A to point B, a task made all the more intuitive by the responsive controls. Initially, this funneling process is fairly straightforward. The black liquid spills from its spout with very little force however, so it is up to gravity, and a selection of well-placed tools, to ensure the fluid reaches its goal. The goal in Feed Me Oil 2 is to transport oil from a nozzle to a creature's gaping maw. Now, the team has returned with Feed Me Oil 2, a title that manages to build on its predecessor with the simple addition of water. Holy Water Games's Feed Me Oil was a charming fluid dynamics puzzler that was conceptually simple but mechanically challenging.
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