(You can improve your health directly with skill points though) Psyche and Phys are the less-safe stats to set to 1 because they (specifically the Endurance and Volition skills) give you your health bars you heal when you sleep (in a bed) and also from some events, but that doesn't matter if you have 1 health out of a maximum of 1 and are thus entirely reliant on healing items auto-rescuing you from death.6 and 8 are the following breakpoints, with 8 allowing you to pass the vast majority (but not all) skilchecks. Skills start to get chatty once they hit 4.For example Electrochemistry tends to push you towards hard drug usage while Inland Empire often discourages you from investigating your past. ![]() Your skills give a lot of valuable input, but also have their own preferences and personalities which don't necessarily align with what could be considered to be in your best interest.Your build goes a long way but there’s always a way to reach your goal, regardless of your stats. ![]() You can get a lot of situational bonuses to your skills for things you do in gameplay. Succeeding in checks isn't always good and failing checks isn't always bad, so don't obsess too much over your build.Save manually every so often (or even obsessively) so you don't have retrace your progress. They'll probably still be a thing even after the game is patched. When Kim suggests you should take a nap, do so.Two of these locations are behind plot-doors, you can't go there before the investigation develops further. At one point the game will ask you to investigate three locations where a certain event might have occurred. ![]() Space automatically clicks orbs that pop up as you run through the environment. Right-click or Tab highlight objects in the environment.
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